GAME Plan for
Standard 1C
Goal: In
Standard 1 of the NETS-T teachers us their knowledge of subject matter,
teaching and learning, and technology to facilitate experiences that advance
student learning. Specifically to promote student reflection using
collaborative tools to reveal and clarify students’ conceptual understanding
and thinking, planning, and creative processes (ISTE, 2008). My goal for this area is to gather the necessary
technological tools that can be used to allow students to collaborate and
present their thinking. As a school we
have started massing a good amount of computers for student use, tough we are
far off the one-to-one computing that would be ideal. I also have in mind several digital tools that
support this type of learning.
Action: As
I present the digital tools to the students, I will have to do some instruction
on basic use. I do not want it to be a do what I do project, but I can show
them the basics to get them started and allow them to be self-directed in their
efforts to complete a task with the given tool.
These tools will include presentation software, concepts maps, blogs,
and podcasts that concentrate on the different aspects of creative thinking in
hopes to inspire high level of engagements to promote deep learning (Cennamo,
et al., 2009).
Monitor: To
monitor my actions I need to keep a record of the different tools I allow the
students to use. I need to mix up the
requirements of how they present their information so they get a verity of
opportunities to reflect and display their knowledge. I also need to take notes
on the success of each project as well as any challenges that may present
itself during the activity. This way I will
have the information available to me if I were to determine if the activity requires
any modifications.
Evaluate
and Extend: Finally I will evaluate whether the activities I have
chosen actually resulted in student learning and aided them in their
creativity. I will apply any modifications
that deemed necessary for the next group of students. I will also evaluate my effectiveness as a
facilitator to determine if I need to provide more direct instruction or
involve myself less in their creation of their product. I will also not limit myself to the digital
tools I have selected, but always look out for the “next big thing” that will
allow my students to present and display their understanding, thinking and
creative process.
GAME Plan for
Standard 5C
Goal: In
Standard 5 of the NETS-T teachers are expected to continuously improve their
professional practice, model lifelong learning, and exhibit leadership in their
schools by promoting and demonstrating the effective use of digital tools and
use by evaluating and reflecting on current research and professional practice
on a regular basis in support of student learning (ISTE, 2008). My goal for this area is continue to learn
and grow as a professional to support achievement and advocating technological
opportunities to my students and colleagues. I am currently the site technology
coordinator and I do attend monthly meetings the district holds specifically
for the technology coordinators as we discuss technology implementation within
our school sites.
Action: In addition to the monthly district meeting and
the completion of the Master of Science Education - Integrating Technology in
the Classroom course, I plan on attending regional educational tech conferences
as well as being active as a presenter in a Tech Fest held for the teachers and
educators within our district. I work in
a district that has now placed an emphasis on integrating technology into the
classroom and is willing to provide a select few with the means to attend outside
conferences and allow us to transfer our knowledge to those we work with in
effort to communicate with our colleagues the importance of 21st
century skills our students need for their future.
Monitor:
To monitor my actions in meaningful professional development I will need to
keep a record of meetings attended with actually following through with some of
the new skills and activities I learned.
I need to know which activities and strategies are grade level
appropriate and decide what can be used and what can be set aside. I also need
to make note of the different conferences and workshop I attend so I can
evaluate their worth and effectiveness that will suffice my needs in support of
student learning.
Evaluate
and Extend: Here I will make the decisions of what I bring back
to my class, to my colleagues and to my filing cabinet. I will need to reflect on the effectiveness
of the regional conferences to see if it there enough for me to bring back that
I can share or if was just a glorified promo for venders to peddle their
technological wares. Also, I will need to evaluate the effectiveness of the
local Tech Fest and see where improvements can be made and decide how the event
can be modified to be more meaningful for teachers.
As self-directed
learners, the GAME plan allows us to customize our approach to learning tasks,
to develop relevant skills that are important to us and prepares us for
lifelong learning (Cennamo, et al., 2009).
References
Cennamo, K.,
Ross, J. & Ertmer, P. (2009). Technology
integration for meaningful classroom use: A standards-based approach.
(Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage
Learning.
International
Society for Technology in Education. (2008). National education standards for
teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Hey Steve,
ReplyDeleteI really like the idea of communicating with other colleagues about using technology into our classrooms which will broaden our knowledge on different technologies across different subjects. I am sure you have something to bring to the table just like everyone else.
Were you the one who uses the clickers in the school?
I am curious whether the school gives the teachers in your school time to sit down together to discuss such things.
-David Yam